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Don't Get Crushed By Brainrots

Don't Get Crushed By Brainrots

A Roblox experience owned by StackGames.

ObbyENsurvivalobstacle avoidancememe culture

Don't Get Crushed By Brainrots is an obby experience created on 2025-11-27. It has recorded 2,451,718 lifetime visits and holds 2,063 favorites. The game currently has 1 player online. User engagement metrics show an 85% like percentage. The description indicates gameplay involves surviving brainrots, upgrading stats, and acquiring gear.

Description (written by the developer; not a statement by this register)

👋 Welcome to Don't Get Crushed By Brainrot 💥 🔥 Try to reach the end while surviving Brainrots! 🚀 Upgrade your speed and health for easier survival! 🎲 Gain a new Gear every 15 minutes! 🎁 Like 👍 and Favorite ⭐ the game to unlock exclusive in-game rewards! 🚪 Join the group to access a secret teleport zone and more surprises! 🏆 Can you become the fastest player?

Last updated by the developer 29 Mar 2026, 21:35 UTC.

1
playing (measured 10 Aug 2026, 15:30 UTC)
2,451,718
lifetime visits
85%
liked (2,144 👍 / 381 👎)
2,066
favourites (0.8 per 1k visits)
27 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

👑 Owner Admin!
899 R$
💫 Magic Carpet!
289 R$
🛠️ Admin!
189 R$
Blackhole Slap
99 R$
✨ Invisibility Cloak
89 R$
💥Laser Gun!
49 R$
⚡ Speed Coil! [OP]
29 R$
Slap Hand
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Don't Get Crushed by Brainrots! · welcome1,601,155 · 100.0% win
Reached the End! · progression862,568 · 53.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked3 September 2026 — 85 % liked13 September 2026 — 85 % liked3 October 2026 — 85 % liked14 August 20263 October 2026
4 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 07:4785no change
13 Sept 2026, 07:4585no change
3 Sept 2026, 07:3885no change
14 Aug 2026, 07:3685first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.