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[UPD3] Become the fastest Brainrot

[UPD3] Become the fastest Brainrot

A Roblox experience owned by +1 Speed Escape Games.

SimulatorENspeedmultiplierrace

[UPD3] Become the fastest Brainrot is a simulator experience created on 2025-11-27. The game has recorded 29,858,540 lifetime visits and 46,404 favorites. Currently, 45 users are playing. The title holds a 97% like percentage. The description highlights mechanics involving speed training, multipliers, and racing against other players on a shared map.

Description (written by the developer; not a statement by this register)

⚡ Welcome to Become the fastest Brainrot! 👟Every step makes you faster 💪Train on treadmills or run across the map to gain speed 🐦‍🔥 Unlock powerful multipliers 👥Race with friends 🌍Become the FASTEST on the server 🚀But be careful… one misstep and you’ll be back at the start 👍 Like the game and join the group

Last updated by the developer 21 Jan 2026, 17:25 UTC.

45
playing (measured 10 Aug 2026, 14:07 UTC)
29,858,540
lifetime visits
97%
liked (89,435 👍 / 2,896 👎)
46,752
favourites (1.6 per 1k visits)
27 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0727first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9723 August 2026 — 97 % liked2 September 2026 — 97 % liked12 September 2026 — 97 % liked22 September 2026 — 97 % liked2 October 2026 — 97 % liked12 October 2026 — 97 % liked22 October 2026 — 97 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 15:5297no change
12 Oct 2026, 15:5197no change
2 Oct 2026, 15:5097no change
22 Sept 2026, 15:4897no change
12 Sept 2026, 15:4797no change
2 Sept 2026, 15:3897no change
23 Aug 2026, 15:3297first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.