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[UPD3] Become the fastest Brainrot

[UPD3] Become the fastest Brainrot

A Roblox experience owned by +1 Speed Escape Games.

SimulatorENspeedmultiplierrace

[UPD3] Become the fastest Brainrot is a simulator experience created on 2025-11-27. The game has recorded 29,858,540 lifetime visits and 46,404 favorites. Currently, 45 users are playing. The title holds a 97% like percentage. The description highlights mechanics involving speed training, multipliers, and racing against other players on a shared map.

Description (written by the developer; not a statement by this register)

⚡ Welcome to Become the fastest Brainrot! 👟Every step makes you faster 💪Train on treadmills or run across the map to gain speed 🐦‍🔥 Unlock powerful multipliers 👥Race with friends 🌍Become the FASTEST on the server 🚀But be careful… one misstep and you’ll be back at the start 👍 Like the game and join the group

Last updated by the developer 21 Jan 2026, 17:25 UTC.

45
playing (measured 10 Aug 2026, 14:07 UTC)
29,858,540
lifetime visits
97%
liked (89,435 👍 / 2,896 👎)
46,752
favourites (1.6 per 1k visits)
27 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0727first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

9723 August 2026 — 97 % liked2 September 2026 — 97 % liked12 September 2026 — 97 % liked22 September 2026 — 97 % liked2 October 2026 — 97 % liked12 October 2026 — 97 % liked22 October 2026 — 97 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 15:5297no change
12 Oct 2026, 15:5197no change
2 Oct 2026, 15:5097no change
22 Sept 2026, 15:4897no change
12 Sept 2026, 15:4797no change
2 Sept 2026, 15:3897no change
23 Aug 2026, 15:3297first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.