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[ORIGINAL] Steal Time From People

[ORIGINAL] Steal Time From People

A Roblox experience owned by Grow What You Dig.

Fighting & PvPENPvPSword FightingTime Mechanic

Description (written by the developer; not a statement by this register)

👍LIKE + FAVORITE THE GAME FOR MORE UPDATES AND EVENTS! ⚠️ GAME IS CURRENTLY IN BETA, BUGS ARE TO BE EXPECTED! ⚔️ | Fight Others And Prove Your Skill! 🕒 | Gain Time And Climb The Leaderboard! 🦺 | Go Outside And Gain Time And Kill Others! 🎉 | Join The Group For Cool Perks! https://www.roblox.com/communities/484259871/Grow-What-You-Dig 📖 RULES: No exploiting No abusing glitches or bugs No cross trading No ALT farming No bypassing chat filter Report all bugs and exploiters to us TAGS: Sword Fighting, PVP, FFA, Survival, Arena, Be The Best, Simulator, Combat, Kill Others, Steal Time From Others, Be The Best, Flex Your Time, Flex Your Kills, Flex Your Sword

Last updated by the developer 11 Feb 2026, 19:29 UTC.

0
playing (measured 12 Aug 2026, 05:20 UTC)
553
lifetime visits
100%
liked (4 👍 / 0 👎)
0
favourites
27 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Time
99 R$
Instant Teleport
79 R$
Minty Hammer
69 R$
Red Hammer
49 R$
Green Hammer
49 R$
Golden Hammer
49 R$
Pink Burst
29 R$
Monkey
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge! · welcome85 · 0.00% win
Meet The Owner!38 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.