Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
+1 Size Every Second Brainrot

+1 Size Every Second Brainrot

A Roblox experience owned by Whoops Works 4.

SimulatorENgrowthsimulatorrebirth

Description (written by the developer; not a statement by this register)

Get ready for the ultimate growth challenge! Every second, you grow bigger and every obstacle becomes a new test of your power. 🏆 How to Play: Grow automatically every second! 🧱 Use your massive size to crush obstacles, unlock new zones, and dominate the server. 🔁 Rebirth to reset your size but unlock even faster growth with every cycle. 💪 Upgrade your growth multiplier to reach unbelievable sizes and claim the top spot! Can you rise above everyone else and become the biggest in the universe? 🌌 👍 Like the game to support updates and new features! Tags: big, huge, massive, growth, simulator, +1 height every second, grow every second, size simulator, height simulator

Last updated by the developer 21 Feb 2026, 11:42 UTC.

0
playing (measured 10 Aug 2026, 15:16 UTC)
183,970
lifetime visits
96%
liked (1,594 👍 / 70 👎)
432
favourites (2.3 per 1k visits)
27 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
4 R$
Donate
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9615 August 2026 — 96 % liked25 August 2026 — 96 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 05:3196no change
15 Aug 2026, 05:3096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.