Die Of Legacy
A Roblox experience owned by hikaru productions.
OtherENtest buildlegacy versionsaucefy
Description (written by the developer; not a statement by this register)
This game is a test of a file im making (which has been finished) and is uploaded here that was titled "Die of Chance" that is a now fixed file: Original game by saucefy, all credits towards him and his developers.
Last updated by the developer 30 Jul 2026, 07:43 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 22:33 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 21:45 | 72 | no change |
| 14 Aug 2026, 21:34 | 72 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.