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[ UPD HABEG ] MOUNT HELP ME V 2.1

[ UPD HABEG ] MOUNT HELP ME V 2.1

A Roblox experience owned by HM Family Community.

ObbyIDobstacle courseclimbingadventure

Description (written by the developer; not a statement by this register)

🔥 **UPDATE TERBARU – MOUNT HELP ME VOL 2.1** 🔥 Kami dengan bangga menghadirkan **Mount Help Me Vol 2.1** dengan pembaruan besar yang membawa **pengalaman obstacle yang lebih seru, menantang, dan berbeda dari sebelumnya**. ⚡ **Apa yang baru di Vol 2.1?** • **Obstacle Baru** – Tantangan map diperbarui dengan rintangan yang lebih variatif dan menantang. • **Gameplay Lebih Seru** – Setiap jalur obstacle dibuat lebih dinamis sehingga pemain merasakan pengalaman yang berbeda. • **Map Optimization** – Performa map lebih ringan dan lebih stabil saat dimainkan. • **Visual & Design Update** – Tampilan map dan beberapa elemen diperbarui agar terlihat lebih modern dan keren. • **Fitur Tambahan** – Beberapa fitur baru ditambahkan untuk meningkatkan pengalaman bermain. 🎯 **Tujuan Update Ini** Update **Vol 2.1** dibuat untuk memberikan **tantangan baru**, meningkatkan kualitas gameplay, serta membuat pemain merasakan sensasi **climb & obstacle adventure** yang lebih seru di Mount Help Me. 🙏 T

Last updated by the developer 12 Jul 2026, 08:44 UTC.

0
playing (measured 11 Aug 2026, 09:18 UTC)
24,042
lifetime visits
84%
liked (148 👍 / 29 👎)
65
favourites (2.7 per 1k visits)
27 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP HELP ME
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

buset · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

838483.516 August 2026 — 83 % liked26 August 2026 — 84 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 07:0284+1
16 Aug 2026, 07:0083first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.