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[💰DROPS + 2X] Tower Frenzy [Tower Defense]

[💰DROPS + 2X] Tower Frenzy [Tower Defense]

A Roblox experience owned by {Swift Studios}.

Tower defenseENTower DefenseStrategyAlpha

Description (written by the developer; not a statement by this register)

Welcome to Tower Frenzy! A tower defense game. Place and upgrade towers to defend against hordes of enemies in a variety of gamemodes and special events! Level up and collect coins, complete quests, and unlock new towers to help you in your journey! Strategize and take on more difficult challenges as you progress. New towers, features, skins, changes and more are added regularly. Current Update: Deadeye Tower, Drops & Time Scale - Check ingame for the update log 🎉Recent Updates - Void Mode (Hard Mode Rework) - Achievements & New Tower - Christmas Event 2025 Join our community server below to see progress leaks, update logs and changes! (13+) NOTE: This game is in ALPHA, some issues are to be expected! This is a complete recreation & improvement of our old "Tower Frenzy" game from 2021, it shares the same name but its a new game.

Last updated by the developer 13 Apr 2026, 04:15 UTC.

0
playing (measured 11 Aug 2026, 12:38 UTC)
5,142
lifetime visits
97%
liked (67 👍 / 2 👎)
74
favourites (14.4 per 1k visits)
28 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other729 · 12.8% win
Played Tower Frenzy · welcome729 · 12.8% win
Won Easy Mode · progression326 · 6.4% win
Won Void Mode · progression170 · 9.6% win
Won 2025 Christmas Event · progression118 · 0.00% win
Won Insane Mode · progression73 · 6.4% win
Unlocked Soul Reaper · progression54 · 9.6% win
Won Halloween 2026 Event [Normal Mode] · progression49 · 9.6% win
Won Halloween 2026 Event [Nightmare Mode] · other34 · 6.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

969796.517 August 2026 — 96 % liked17 October 2026 — 97 % liked27 October 2026 — 97 % liked17 August 202627 October 2026
3 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 01:4797no change
17 Oct 2026, 01:4697+1
17 Aug 2026, 22:1696first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.