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MANHUNT [ALPHA]

MANHUNT [ALPHA]

A Roblox experience owned by Zivciety.

Social & hangoutENhide-and-seekhorroralpha

Description (written by the developer; not a statement by this register)

Killer: Hunt players down Hider: Try to survive (⚠️ This game is in [ALPHA] it could contain bugs/glitches. If you have any feedback, suggestions, ideas, etc... write them in the group) Inspired by: Seeker vs Hider, KAT, Run Hide Fight, Murder Mystery 2, Hotline Miami

Last updated by the developer 10 Aug 2026, 22:41 UTC.

0
playing (measured 11 Aug 2026, 03:24 UTC)
46,629
lifetime visits
66%
liked (99 👍 / 52 👎)
508
favourites (10.9 per 1k visits)
28 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:240first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fists
500 R$
Extra Bandage
35 R$
x2 Votes
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome38,906 · 100.0% win
pre pre pre pre aplha · other38,895 · 100.0% win
Work First · welcome8,811 · 58.0% win
Hiding · other8,120 · 35.0% win
Untouchable · other6,894 · 32.7% win
Payback · other4,331 · 9.7% win
obby pro · other3,311 · 60.3% win
First Blood · other3,305 · 17.0% win
Killing · other1,763 · 14.7% win
Skill Issue · other1,746 · 12.4% win
Level 5 · progression1,573 · 7.8% win
Chill Guy · other1,286 · 10.6% win
Hunting · other1,081 · 38.7% win
The Man Behind the Slaughter · other887 · 5.5% win
Double Trouble · other792 · 2.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

656665.515 August 2026 — 65 % liked25 August 2026 — 66 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 18:5266+1
15 Aug 2026, 18:5065first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.