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MANHUNT [ALPHA]

MANHUNT [ALPHA]

A Roblox experience owned by Zivciety.

Social & hangoutENhide-and-seekhorroralpha

Description (written by the developer; not a statement by this register)

Killer: Hunt players down Hider: Try to survive (⚠️ This game is in [ALPHA] it could contain bugs/glitches. If you have any feedback, suggestions, ideas, etc... write them in the group) Inspired by: Seeker vs Hider, KAT, Run Hide Fight, Murder Mystery 2, Hotline Miami

Last updated by the developer 10 Aug 2026, 22:41 UTC.

0
playing (measured 11 Aug 2026, 03:24 UTC)
46,629
lifetime visits
68%
liked (117 👍 / 55 👎)
538
favourites (11.5 per 1k visits)
28 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:240first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fists
500 R$
Extra Bandage
35 R$
x2 Votes
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome41,335 · 100.0% win
pre pre pre pre aplha · other41,322 · 100.0% win
Work First · welcome9,255 · 14.6% win
Hiding · other8,371 · 4.9% win
Untouchable · other7,224 · 4.9% win
Payback · other4,418 · 9.8% win
obby pro · other4,156 · 34.1% win
First Blood · other3,564 · 9.8% win
Killing · other2,013 · 14.6% win
Skill Issue · other1,820 · 0.00% win
Level 5 · progression1,669 · 0.00% win
Chill Guy · other1,405 · 4.9% win
Hunting · other1,290 · 14.6% win
The Man Behind the Slaughter · other962 · 9.8% win
Double Trouble · other847 · 9.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

656866.515 August 2026 — 65 % liked25 August 2026 — 66 % liked4 September 2026 — 66 % liked14 September 2026 — 66 % liked25 September 2026 — 67 % liked5 October 2026 — 68 % liked15 October 2026 — 68 % liked25 October 2026 — 68 % liked15 August 202625 October 2026
8 measurements spanning 70 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 00:2268no change
15 Oct 2026, 00:1968no change
5 Oct 2026, 00:1968+1
25 Sept 2026, 00:1867+1
14 Sept 2026, 20:3066no change
4 Sept 2026, 20:1966no change
25 Aug 2026, 18:5266+1
15 Aug 2026, 18:5065first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.