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Grab Slime

Grab Slime

A Roblox experience owned by Grab Slime by kayac studio.

ShooterENthird-person shooterslime themecoin shop

Description (written by the developer; not a statement by this register)

[UPD 6/12] Add Coin Shop! Some Bug FIx! [UPD 6/5] Bug Fix Game flow improved! [UPD 5/29] some Bug Fix Improved usability Grab Slime! Grab, throw, and win! Grab Slime is a super fun and easy third-person shooter for everyone! Just grab some slime and throw it at your enemies! ✨ 💎 Collect Coins to unlock cool Skiln , Kill effect , classes! 🏆 Show off your win streak and climb the leaderboards! [Controls] 💻 Desktop: Click to Throw 📱 Mobile/Tablet: Tap the button! 🎮 Play anywhere! Available on Desktop, Phone, and Tablet. 💜 Enjoying the game? Give us a LIKE and join our Community for the latest updates!

Last updated by the developer 6 Jul 2026, 06:32 UTC.

0
playing (measured 17 Aug 2026, 23:00 UTC)
286,371
lifetime visits
36%
liked (69 👍 / 124 👎)
593
favourites (2.1 per 1k visits)
28 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 23:000first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Beta Player · welcome226,501 · 0.00% win
First Step · welcome124,662 · 0.00% win
First Win · progression58,014 · 0.00% win
Metal Man · other15,744 · 0.00% win
Good Speed · other845 · 0.00% win
Slime Carrier · other21 · 0.00% win
Metal Man Master · progression5 · 0.00% win
Silme Carrier Master · progression2 · 0.00% win
Good Speed Master · progression1 · 0.00% win
Ice Mage Master · progression0 · 0.00% win
Ice Mage · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.