MOUNT SUNTHELUCK
A Roblox experience owned by WEZZ COMMUNITY.
Social & hangoutIDsocial roleplayavatar customizationexploration
Description (written by the developer; not a statement by this register)
⛰️ MOUNT SUNTHELUCK Selamat datang di MOUNT SUNTHELUCK, sebuah puncak yang menantang sekaligus menjanjikan keberuntungan bagi setiap pendaki.Gunung ini bukan sekadar pendakian fisik; ini adalah perjalanan batin menuju validasi diri dan pencapaian puncak ambisi Anda. ⭐ FITUR UNGGULAN : 🫂 Carry System: Gendong teman atau pamer gaya solo saat keliling peta. ✨ Aura System: Tampilkan pencapaian dengan efek Aura keren. 💃 Emote & Dance Eksklusif: Kunci Emote dan gerakan unik untuk mengguncang puncak! 💎 UI Bersih & Nyaman: User Interface minimalis, bersih, dan ramah di mata. 👤 Free Avatar Changer: Ganti tampilan (style) Anda secara bebas di peta. 👯 AVA CLONE System: Buat kembaran untuk bersantai. 📸 Spot Foto Ikonik: Abadikan momen di 20+ spot tersembunyi terindah. 🎡 Taman Bermain & DJ Corner: Mini-game, party dan musik live dari DJ. Ayo Mendaki Bersama! Klik "Bergabung ke Acara", ajak teman-teman, dan berikan Like & Favorite! Jadilah bagian dari legenda MOUNT SUNTHELUCK!
Last updated by the developer 24 Jun 2026, 15:26 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 07:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.