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Blade Souls

Blade Souls

A Roblox experience owned by Legacy of Freedom.

RacingENsamuraiaction RPGwave defense

Blade Souls is a Roblox experience categorized under racing. Created on November 28, 2025, the game has accumulated 876,208 lifetime visits. It currently has 0 players online, 3,672 favorites, and a 90% like percentage.

Description (written by the developer; not a statement by this register)

Blade Souls is an intense action RPG set in a world of steel, snow, and unending battle. You are a lone samurai who has sworn an oath to defend the castle gates against relentless waves of enemies. Each foe you defeat releases a soul — a source of ancient power that fuels your growth. Fight with precision, master deadly combat techniques, and collect souls to unlock new weapons, enhance your abilities, and forge your own legendary path of the warrior. From swift blades to devastating great weapons, every choice shapes your fighting style. Stand your ground. Harvest the souls of your enemies. And prove that one warrior is enough to stop the darkness. Defend the gate. Wield the blade. Claim the souls.

Last updated by the developer 17 Mar 2026, 20:32 UTC.

0
playing (measured 10 Aug 2026, 20:03 UTC)
876,208
lifetime visits
90%
liked (3,197 👍 / 356 👎)
3,876
favourites (4.4 per 1k visits)
28 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dragon Breath
299 R$
Dwarven Revolver
199 R$
Mussasi's Swords
99 R$
2X Souls
99 R$
More health and speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome469,126 · 94.7% win
Warboss defeated · progression124,821 · 18.9% win
Trollslayer · other18,540 · 7.1% win
Orcs massacre · other17,938 · 16.6% win
Orcs defeated! · progression13,185 · 4.7% win
Supporter · other6,782 · 4.7% win
Defeat orcs 5 times · progression106 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 2026 — 90 % liked13 September 2026 — 90 % liked23 September 2026 — 90 % liked3 October 2026 — 90 % liked13 October 2026 — 90 % liked23 October 2026 — 90 % liked14 August 202623 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 19:3790no change
13 Oct 2026, 19:3690no change
3 Oct 2026, 19:3590no change
23 Sept 2026, 19:3490no change
13 Sept 2026, 18:4890no change
14 Aug 2026, 16:3590first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.