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Secret Meowl Line!

Secret Meowl Line!

A Roblox experience owned by L2XXY Games.

Social & hangoutENsocial simulationqueue mechanictrolling

Secret Meowl Line! is a social-hangout experience created on 2025-11-28. The game has recorded 1,907,490 lifetime visits and 222,642 favorites. It maintains an 82% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome to the Secret Meowl Line! Think waiting in line is boring? Think again. In Meet Meowl Line, the tension is real! Can you survive the wait and enter in the final zone at the end? Cut in line, Troll your Friends and Meet Meowl in this funny experience! Playable on mobile, tablet, PC, and console! Can you make it to the end? Like👍 and Favorite⭐ for new updates!

Last updated by the developer 11 Jan 2026, 10:05 UTC.

0
playing (measured 10 Aug 2026, 14:21 UTC)
1,907,490
lifetime visits
82%
liked (2,419 👍 / 520 👎)
222,697
favourites (116.7 per 1k visits)
28 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Experience
199 R$
Minigun [OP]
149 R$
x2 Cash
99 R$
Auto Cut
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,475,151 · 0.00% win
Line Cut · other960,376 · 0.00% win
First in Line · other513,716 · 0.00% win
Boss Fight! · progression435,394 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked24 August 2026 — 82 % liked3 September 2026 — 82 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:3682no change
24 Aug 2026, 10:0082no change
14 Aug 2026, 09:5382first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.