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Elevator of Sans: Remake (V1.4)

Elevator of Sans: Remake (V1.4)

A Roblox experience owned by Val's Studio but orange.

HorrorENUndertaleSansHorror

Description (written by the developer; not a statement by this register)

Inspired by the game "Elevator of Sans", although i forgot who created it but is from the "Sans Corporation" Group. This game do not use anything from the original game since i made this game from scratch CONTACT ME IF YOU DONT LIKE ME USING YOUR ASSETS AND REQUEST IT TO BE REMOVED the game still in early development, expect bugs Tags: Sans, Undertale, Aus, Elevator.

Last updated by the developer 26 Jul 2026, 22:28 UTC.

0
playing (measured 21 Aug 2026, 07:23 UTC)
538
lifetime visits
100%
liked (11 👍 / 0 👎)
10
favourites (18.6 per 1k visits)
28 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 07:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x G
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Reached the end · progression17 · 0.00% win
Defeat DustDust · progression12 · 0.00% win
Defeat dusttrust (part 2 of the update) · progression8 · 0.00% win
Forgotten Flakes · other7 · 0.00% win
Beaten the Space Obby · progression6 · 0.00% win
Defeat Dusttrust (part 1 of the update) · progression6 · 0.00% win
ONLY VAL CAN HAVE THIS BADGE · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10021 August 2026 — 100 % liked10 September 2026 — 100 % liked21 August 202610 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Sept 2026, 09:02100no change
21 Aug 2026, 07:30100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.