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Roll For Weapons 🎲

Roll For Weapons 🎲

A Roblox experience owned by cool rng games.

Fighting & PvPENweapon RNGcombatPvP

Roll For Weapons 🎲 is a fighting-pvp experience created on 2025-11-28. The game has recorded 984,677 lifetime visits and 1,876 favorites. Currently, zero users are playing. The title holds a 62% like percentage. No additional metrics are provided in the source data.

Description (written by the developer; not a statement by this register)

Can you Roll your Favorite WEAPON? ⚔️ 🎲 Roll For Weapons and Armor! 🌎 Discover New Worlds! 😈 Fight Other People! 🏆 Become The Best in The Game! 👍 Join the group and like the game to recieve news about future updates!

Last updated by the developer 22 Mar 2026, 12:35 UTC.

0
playing (measured 10 Aug 2026, 15:06 UTC)
984,677
lifetime visits
62%
liked (1,000 👍 / 601 👎)
1,871
favourites (1.9 per 1k visits)
28 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet!
299 R$
VIP
79 R$
2x Cash!
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome621,712 · 0.00% win
First Roll · other586,150 · 0.00% win
10 Rolls · collection404,300 · 0.00% win
25 Rolls · collection303,856 · 0.00% win
Snow World · progression261,973 · 0.00% win
Magma World · progression151,850 · 0.00% win
Forest World · progression95,012 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6214 August 2026 — 62 % liked3 September 2026 — 62 % liked13 September 2026 — 62 % liked23 September 2026 — 62 % liked3 October 2026 — 62 % liked14 August 20263 October 2026
5 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 18:3762no change
23 Sept 2026, 18:3562no change
13 Sept 2026, 17:5162no change
3 Sept 2026, 17:4862no change
14 Aug 2026, 15:4662first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.