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[COMPUTER] Skibidi empire defense

[COMPUTER] Skibidi empire defense

A Roblox experience owned by Lda's Chemistry Class.

Tower defenseENSkibidi ToiletTower DefenseEmpire Building

Description (written by the developer; not a statement by this register)

This is a skibidi tower defense game about defeating toilets to grow your skibidi empire. In this game you can: 🔥 Fight varieties of toilets with increasing difficulty🔥 🤑 Summon rare towers to help grow your empire 🤑 🗡 Team up and fight with friends 🗡 🔦 Test your strategy and go for number 1 with endless mode 🔦 🗣 Craft cooler units and roll traits to make your towers stronger 🗣 -Tysm to adtp for giving me permission to use assets! (Disclaimer- we have permission so do not join and say "this game is stolen!") Tags for max visibility: Skibidi, Skibidi toilet tower defense, Skibidi tower defense, Toilet Tower Defense, Bathroom tower defense 2, Tud, Ttd, empire, titan, simulator, clash royal, brainrot, steal a brainrot, garden.

Last updated by the developer 4 Aug 2026, 11:21 UTC.

0
playing (measured 11 Aug 2026, 22:31 UTC)
41,186
lifetime visits
77%
liked (50 👍 / 15 👎)
411
favourites (10.0 per 1k visits)
28 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ldablox Admin Panel!
9,999 R$
Shiny Hunter
199 R$
2X Luck!
99 R$
Vip!
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Raid mode complete · progression70 · 1.3% win
Tv event complete! · progression55 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.