Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Onyxo Border RP

Onyxo Border RP

A Roblox experience owned by | OBRP | Onyxo Border RP.

RoleplayENmilitaryborder controlrank progression

Description (written by the developer; not a statement by this register)

ONYXO BORDER RP | OBRP | A military border roleplay game where every single decision matters. 🛡️ Guards • Defend the border • Rank up through service • Unlock new weapons, gear, and rewards ⚔️ Raiders • Break through defenses • Fight guards for control • Cause chaos at the border 🧍 Civilians • Get a job application • Choose your path • Influence the conflict 🎖️ Rank progression 🔫 Unlockable guns ⚠️ Intense PvP & many features Do you protect the border… or cross it? -PC Controls-- CTRL - Sprint, C - Crouch -Console Controls- L3 - Sprint, Down Dpad - Crouch

Last updated by the developer 9 Aug 2026, 01:16 UTC.

0
playing (measured 13 Aug 2026, 00:52 UTC)
8,224
lifetime visits
88%
liked (44 👍 / 6 👎)
21
favourites (2.6 per 1k visits)
28 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 00:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Governor
299 R$
Raider Special Forces
249 R$
Onyxo Special Forces
199 R$
Deagle
149 R$
Boombox
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Onyxo Border RP! · welcome84 · 0.00% win
Climbing the ranks! · progression32 · 0.00% win
Out of the gutters... · progression20 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

878887.517 August 2026 — 87 % liked27 August 2026 — 88 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 13:3788+1
17 Aug 2026, 13:3587first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.