Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Click For Your Country

Click For Your Country

A Roblox experience owned by milzmix.

Clicker & idleENclickercountry competitionleaderboard

Description (written by the developer; not a statement by this register)

🎄 Merry Christmas! 🎄 To celebrate the holiday, I’ve decided to create a circle skin! All you need to do is press the little gift on the left side of your screen 🎁 Note : This skin is LIMITED available until 31/12/25. ⭐ Click For Your Country! 🌎 Show how proud you are! ✨ No In-Game purchases, everyone is fair! 📌 How to play? : It's very simple, you just CLICK. Your country score will go up. You can see the countries leaderboard in updated time! ♥️This game struggles to grow, and it would be awesome if you could spread it around! Tags (Ignore) ; Country ; Countries ; Clicking ; Click ; Click Simulator ; World ; United States ; USA ; America ; Europe ; Asia ; Africa ; Australia ; Oceania ; Nations ; United Nations ; Nation ; Map ; WorldMap ; Ranking ; Leaderboard ; Regions ; Region (Tags are used to boost the game visibility by the way!)

Last updated by the developer 9 Dec 2025, 20:36 UTC.

0
playing (measured 3 Sept 2026, 15:53 UTC)
650
lifetime visits
90%
liked (9 👍 / 1 👎)
5
favourites (7.7 per 1k visits)
28 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
3 Sept 2026, 15:530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Thanks For Playing! · welcome390 · 0.00% win
100 Clicks. · progression212 · 0.00% win
1,000 Clicks · other44 · 0.00% win
10,000 Clicks · other19 · 0.00% win
100,000 Clicks · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

899089.55 September 2026 — 89 % liked16 October 2026 — 90 % liked5 September 202616 October 2026
2 measurements spanning 41 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 05:3090+1
5 Sept 2026, 11:0589first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.