Click For Your Country
A Roblox experience owned by milzmix.
Clicker & idleENclickercountry competitionleaderboard
Description (written by the developer; not a statement by this register)
🎄 Merry Christmas! 🎄 To celebrate the holiday, I’ve decided to create a circle skin! All you need to do is press the little gift on the left side of your screen 🎁 Note : This skin is LIMITED available until 31/12/25. ⭐ Click For Your Country! 🌎 Show how proud you are! ✨ No In-Game purchases, everyone is fair! 📌 How to play? : It's very simple, you just CLICK. Your country score will go up. You can see the countries leaderboard in updated time! ♥️This game struggles to grow, and it would be awesome if you could spread it around! Tags (Ignore) ; Country ; Countries ; Clicking ; Click ; Click Simulator ; World ; United States ; USA ; America ; Europe ; Asia ; Africa ; Australia ; Oceania ; Nations ; United Nations ; Nation ; Map ; WorldMap ; Ranking ; Leaderboard ; Regions ; Region (Tags are used to boost the game visibility by the way!)
Last updated by the developer 9 Dec 2025, 20:36 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 3 Sept 2026, 15:53 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 16 Oct 2026, 05:30 | 90 | +1 |
| 5 Sept 2026, 11:05 | 89 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.