[🚩NEW] OPOSSUMS VS HUMANS
A Roblox experience owned by Braindead Productions.
Social & hangoutENasymmetrical multiplayersocial deductionfood delivery
Description (written by the developer; not a statement by this register)
Welcome to Opossums Vs Humans Here you play as either an Opossum or a Human, Humans must figure out which opossums are the odd ones out and eliminate them. Meanwhile the Opossums deliver food to win the game! 🎮 Controls Q: Deposit / Drop Food Left Ctrl / Right Shift: Toggle Shift-Lock ⚒️ Want to see the latest update? https://devforum.roblox.com/t/opossums-vs-humans-update-log/4113136 ❤️ Huge thank you to all the developers who took part, you can find them below. https://devforum.roblox.com/t/braindead-productions-3-credits-list/4113057
Last updated by the developer 30 Jun 2026, 14:24 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 01:50 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 27 Aug 2026, 12:38 | 96 | no change |
| 17 Aug 2026, 12:38 | 96 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.