Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[🚩NEW] OPOSSUMS VS HUMANS

[🚩NEW] OPOSSUMS VS HUMANS

A Roblox experience owned by Braindead Productions.

Social & hangoutENasymmetrical multiplayersocial deductionfood delivery

Description (written by the developer; not a statement by this register)

Welcome to Opossums Vs Humans Here you play as either an Opossum or a Human, Humans must figure out which opossums are the odd ones out and eliminate them. Meanwhile the Opossums deliver food to win the game! 🎮 Controls Q: Deposit / Drop Food Left Ctrl / Right Shift: Toggle Shift-Lock ⚒️ Want to see the latest update? https://devforum.roblox.com/t/opossums-vs-humans-update-log/4113136 ❤️ Huge thank you to all the developers who took part, you can find them below. https://devforum.roblox.com/t/braindead-productions-3-credits-list/4113057

Last updated by the developer 30 Jun 2026, 14:24 UTC.

0
playing (measured 11 Aug 2026, 01:50 UTC)
8,726
lifetime visits
96%
liked (325 👍 / 14 👎)
302
favourites (34.6 per 1k visits)
28 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Coins
150 R$
2x Boomer Chance
150 R$
golden shotgun
100 R$
Be Yourself
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome6,546 · 0.00% win
Human win · progression836 · 0.00% win
Opossum win · progression60 · 0.00% win
Group escape · social1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9617 August 2026 — 96 % liked27 August 2026 — 96 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 12:3896no change
17 Aug 2026, 12:3896first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.