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Valentine BUILD FOR UGC

Valentine BUILD FOR UGC

A Roblox experience owned by Holiday UGC!.

ObbyENTower ClimbingPet CollectionValentine's Theme

Description (written by the developer; not a statement by this register)

How high can YOU climb? 💘 Stack your way up an INFINITE tower 🏗️ Climb Higher • Every level pushes you closer to the top • Unlock better eggs the higher you go 🥚 Hatch Cute & Powerful Pets • Pets deal more damage • Stronger pets = faster progress 🔁 Rebirth • Rebirth to gain more luck 🍀 • Earn more coins 💰 each run 🏆 Infinite Tower • Only the best players can reach the highest floors! 💖 Do you have what it takes to conquer Valentine’s Tower? Why I didn't get the UGC? It's because you need to like or favorite the game NOTE! It may take up to 7 days to receive your hair Tags: Cute Obby For Girls, Hairs, Cute Obby, Girl Obby, Hair Obby, Girls, Cool Obby For Boys, Hairs, Cute Obby, Boy Obby, Hair Obby, Boys, UGC, Free UGC, UGC Game

Last updated by the developer 11 Jul 2026, 19:10 UTC.

0
playing (measured 10 Aug 2026, 17:08 UTC)
284,465
lifetime visits
90%
liked (258 👍 / 30 👎)
511
favourites (1.8 per 1k visits)
28 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:081first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Rebirths
399 R$
+10 Pet Equip
399 R$
x3 Luck
299 R$
+5 Pet Equip
149 R$
x2 Luck
149 R$
x2 Floors
129 R$
x3 Coins
99 R$
Auto Hatch
79 R$
x10 Hatch
79 R$
+100 Pet Storage
59 R$
x2 Coins
49 R$
+50 Pet Storage
29 R$
x3 Hatch
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome212,226 · 100.0% win
100 Coins Earned! · collection56,034 · 43.0% win
1,000 Coins Earned! · collection31,463 · 27.0% win
10 Floors! · progression29,690 · 24.3% win
25 Floors! · progression15,015 · 14.6% win
10K Coins Earned · collection14,369 · 14.6% win
50 Floors! · progression5,769 · 4.2% win
One Rebirth! · progression5,216 · 3.5% win
100K Coins Earned · other3,724 · 0.70% win
100 Floors! · progression2,840 · 0.70% win
250 Floors! · progression972 · 0.00% win
5 Rebirths! · progression696 · 0.00% win
1 Million Coins Earned · progression686 · 0.00% win
500 Floors! · progression345 · 0.00% win
10 Rebirths! · progression173 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9015 August 2026 — 90 % liked25 August 2026 — 90 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 01:4990no change
15 Aug 2026, 01:3790first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.