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Pogo'd [🧗‍♂️ Obby]

Pogo'd [🧗‍♂️ Obby]

A Roblox experience owned by Studious Entertainment.

ObbyENpogo mechanicsparkourmultiplayer

Description (written by the developer; not a statement by this register)

🧗‍♂️With just a pogo, jump over various obstacles and avoid falling in order to reach the rewards that await at the top!🏆 🦅The higher you fall, the higher you jump back up so you have a chance to surge back to the top!🐦‍🔥 ⚖️Move left and right to balance yourself! 🦘Hold jump to charge your pogo! 🐬Do flips to supercharge your pogo!⚡ 👯Pair up with friends to test your friendship and for a hilarious journey! 💪Unlock better pogos for a higher jump using spray cans! 💥✨Unlock pogo effects so you can jump in style!😎 Report any bugs in our community server!

Last updated by the developer 12 Sept 2026, 00:05 UTC.

0
playing (measured 24 Sept 2026, 01:45 UTC)
2,047
lifetime visits
75%
liked (3 👍 / 1 👎)
3
favourites (1.5 per 1k visits)
28 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Sept 2026, 01:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Jump Ability
150 R$
2X Spray Cans
150 R$
Rewind Ability
125 R$
Anchor Ability
125 R$
Freeze Ability
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Pogo'd Together! · welcome1,710 · 0.00% win
World 1 Bronze Medal · progression2 · 0.00% win
Acquired Legendary Pogo! · collection0 · 0.00% win
World 1 Gold Medal · progression0 · 0.00% win
World 1 Silver Medal · progression0 · 0.00% win
Acquired Epic Pogo! · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.