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Fisch Modded 🦈

Fisch Modded 🦈

A Roblox experience owned by monster.studios.

SimulatorENfishingexplorationprogression

Description (written by the developer; not a statement by this register)

Dive into Fisch, the ultimate fishing adventure where exploration and progression are yours to control. Cast your line to catch rare and unique fish, each with 400,000+ possible variations. Explore a growing world with your trusty rod, and maybe even reel in some new friends along the way! [How To Fish] β€’ Hold down to cast your bobber β€’ Await a bite. You can "shake" your rod to attract fish faster β€’ When you have a bite, hold down or click to pull the bar white bar. Follow the blue line to the best of your ability; it's okay to mess up a few times! β€’ When the progress bar on the bottom is full, you'll reel in your catch!

Last updated by the developer 29 Nov 2025, 00:35 UTC.

0
playing (measured 11 Aug 2026, 22:50 UTC)
1,111
lifetime visits
67%
liked (2 πŸ‘ / 1 πŸ‘Ž)
1
favourites (0.9 per 1k visits)
28 November 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

DONO MASSIVE!!!!!!
100,000 R$
DONO HUGE!!
10,000 R$
DONO BIG
1,000 R$
DONO
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

U JOINED Β· welcome0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.