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[πŸŽ…] Hammers Arena! πŸ”¨πŸ’₯

[πŸŽ…] Hammers Arena! πŸ”¨πŸ’₯

A Roblox experience owned by tuff and tuffer.

Fighting & PvPENPvP ArenaSkill UpgradesCosmetic Crates

Description (written by the developer; not a statement by this register)

πŸ™‚ Welcome to Hammer Battles! In this fighting game you can use different skills and hammers to smash your enemies πŸͺ™ -Defeat other players to obtain coins! πŸ’₯ -Buy skills with coins and upgrade them to use them in match! 😼 -Buy emotes in the emotes shop! βš’οΈ -Open crates to obtain the best hammer skins in the game! 🎁 -Like the game and join the group for a reward! πŸ’» Controls: Attack: Left Click/R2/UI Button Ability: Q/L2/UI Button Emote Wheel: R/Gamepad Down Arrow/UI Button πŸ”— Tags: hammers, battle game, arena, pvp, console, pc

Last updated by the developer 14 Mar 2026, 20:51 UTC.

0
playing (measured 11 Aug 2026, 10:04 UTC)
35,416
lifetime visits
93%
liked (76 πŸ‘ / 6 πŸ‘Ž)
39
favourites (1.1 per 1k visits)
28 November 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
299 R$
x2 Coins
149 R$
Emote Pack
99 R$
Instant Spin
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME Β· welcome25,672 Β· 0.00% win
FIRST DEATH Β· other18,196 Β· 0.00% win
FIRST KILL Β· other14,725 Β· 0.00% win
MEET THE DEVS Β· social495 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.