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through time; long lost

through time; long lost

A Roblox experience owned by the alleyway collective.

HorrorENpsychological horrorexplorationindie

Description (written by the developer; not a statement by this register)

old project, im doin somethin else now :p ~ ---------------------------------------------------------------- ~ Heavily inspired by Yume Nikki, Frozen Soul (Dream Game), and late july, midsummer. This game is a passion project shared between two small beginner devs, so the quality may not be the best, but please enjoy our creation!

Last updated by the developer 17 Aug 2026, 04:27 UTC.

0
playing (measured 21 Aug 2026, 18:04 UTC)
826
lifetime visits
100%
liked (18 👍 / 0 👎)
35
favourites (42.4 per 1k visits)
29 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 18:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

serial dono
2,500 R$
zynx dono
1,000 R$
aria dono
500 R$
klpn dono
250 R$
infared dono
100 R$
femcreas dono
50 R$
classicdev dono
25 R$
wes dono
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Of Canvas & Brush · other113 · 0.00% win
Gaejook Lover · collection49 · 0.00% win
Certified Yoyleland Citizen · collection46 · 0.00% win
Double Slept · other43 · 0.00% win
Upheaval · progression31 · 0.00% win
You beat the tutorial!!!!!! · progression7 · 0.00% win
Boiling Point · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.