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escape from hell [UPDATE]

escape from hell [UPDATE]

A Roblox experience owned by BeeStar Studio.

Description (written by the developer; not a statement by this register)

🔥 Escape from Hell! Run, jump, survive Stage 1: Escape the Flames 🏆 New Updates! - Global Ranking System - Badge System - 🆕 Game Pass: HP Boost (+30 HP) - 🆕 Game Pass: Light Gravity (-40% Gravity) - 🆕 New Item: Armory – Red Club - Features a knockback effect that pushes enemies away - Use it strategically to clear stages 🎁 Bonus Benefits! - Join Community: Max HP +20 (Permanent) - HP Boost Pass: Max HP +30 (Permanent) - Light Gravity Pass: 40% Gravity Reduction (Permanent) - Stackable! Survive longer with up to +50 Max HP! 👉 Community: https://www.roblox.com/share/g/435005933 Tags: obby, parkour, obstacle, difficulty chart obby, easy obby, hard obby, impossible obby, mega obby, high jump, stud jump, fun obby, hardcore obby, community reward, hp boost

Last updated by the developer 2 Mar 2026, 04:59 UTC.

0
playing (measured 10 Sept 2026, 21:00 UTC)
401
lifetime visits
75%
liked (6 👍 / 2 👎)
4
favourites (10.0 per 1k visits)
29 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Sept 2026, 21:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Check Point
100 R$
Low Gravity
100 R$
HP Boost
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Step · welcome25 · 0.00% win
stage1 clear · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.