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한국판 플리즈 도네이트 💸

한국판 플리즈 도네이트 💸

A Roblox experience owned by 한국 플리즈도네이트.

Social & hangoutKOdonationsocialkorean

Description (written by the developer; not a statement by this register)

[아직 베타버전입니다. 일부 기능이 불안정할 수 있습니다.] 이곳에서 서로 기부하고, 기부를 받으며 따뜻하고 즐거운 시간을 보내보세요! ⚠️ 기부를 받으려면 자신이 만든 옷 또는 게임패스가 필요합니다. 수익이 계정으로 들어오기까지는 약 3~7일이 걸릴 수 있습니다. 💸 내 기부 수익 확인하기: https://www.roblox.com/transactions 행운을 빕니다! ⭐ 제작자 KOREA_STUDLO ⭐ 게임 제작 의도 기부 문화가 더 투명하고 공정했으면 좋겠다는 마음으로 만든 프로젝트입니다. 누구나 편하게 즐길 수 있는 기부 커뮤니티를 목표로 하고 있습니다. and 마시멜로 🔍 태그 한국, 보이스챗, 중학교, 타워, 목욕탕, 기부, 기부해주세요, 한국기부, 기부게임, Donation, Donate, 한국판 기부해주세요!

Last updated by the developer 11 Apr 2026, 12:46 UTC.

0
playing (measured 12 Aug 2026, 01:38 UTC)
37,387
lifetime visits
81%
liked (175 👍 / 42 👎)
66
favourites (1.8 per 1k visits)
29 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
149 R$
기부판
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

한정판 마시 부스를 얻으셨습니다! · collection337 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

808180.516 August 2026 — 80 % liked26 August 2026 — 80 % liked5 September 2026 — 81 % liked16 August 20265 September 2026
3 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Sept 2026, 02:0181+1
26 Aug 2026, 01:5380no change
16 Aug 2026, 01:5280first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.