한국판 플리즈 도네이트 💸
A Roblox experience owned by 한국 플리즈도네이트.
Social & hangoutKOdonationsocialkorean
Description (written by the developer; not a statement by this register)
[아직 베타버전입니다. 일부 기능이 불안정할 수 있습니다.] 이곳에서 서로 기부하고, 기부를 받으며 따뜻하고 즐거운 시간을 보내보세요! ⚠️ 기부를 받으려면 자신이 만든 옷 또는 게임패스가 필요합니다. 수익이 계정으로 들어오기까지는 약 3~7일이 걸릴 수 있습니다. 💸 내 기부 수익 확인하기: https://www.roblox.com/transactions 행운을 빕니다! ⭐ 제작자 KOREA_STUDLO ⭐ 게임 제작 의도 기부 문화가 더 투명하고 공정했으면 좋겠다는 마음으로 만든 프로젝트입니다. 누구나 편하게 즐길 수 있는 기부 커뮤니티를 목표로 하고 있습니다. and 마시멜로 🔍 태그 한국, 보이스챗, 중학교, 타워, 목욕탕, 기부, 기부해주세요, 한국기부, 기부게임, Donation, Donate, 한국판 기부해주세요!
Last updated by the developer 11 Apr 2026, 12:46 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 01:38 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 5 Sept 2026, 02:01 | 81 | +1 |
| 26 Aug 2026, 01:53 | 80 | no change |
| 16 Aug 2026, 01:52 | 80 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.