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NULL [PSYCHOLOGICAL-HORROR]

NULL [PSYCHOLOGICAL-HORROR]

A Roblox experience owned by LIMITSStudio.

Description (written by the developer; not a statement by this register)

Rules, you either choose to obey them or not. However, be careful of what consequences await you if you happen to disobey. One house, a guardian, and you as a player. NULL could be played as a stone-alone, or as a different perspective from the game SOLITUDE. Join the group to have your story told Feedback is always appreciated whenever. You're meant to hear it. Wear Headphones. Accessories are disabled for immersion Tags: Psychological, Adventure

Last updated by the developer 9 Aug 2026, 13:24 UTC.

0
playing (measured 12 Sept 2026, 11:48 UTC)
486
lifetime visits
82%
liked (18 👍 / 4 👎)
73
favourites (150.2 per 1k visits)
29 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Sept 2026, 11:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Support!
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Unbound · progression181 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

81898512 September 2026 — 89 % liked22 September 2026 — 81 % liked2 October 2026 — 82 % liked8212 September 20262 October 2026
3 measurements spanning 20 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Oct 2026, 11:4982+1
22 Sept 2026, 11:4981-8
12 Sept 2026, 11:4889first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.