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🕷️ Survive Sammy The Killer! 🕷️

🕷️ Survive Sammy The Killer! 🕷️

A Roblox experience owned by Candy Cane Games Studios.

SurvivalENsurvival horrorkiller themeteam-based

Survive Sammy The Killer! is a survival experience where players attempt to survive for a special surprise reward, referencing other popular Roblox titles in its tags. Since its 2025 release, it has drawn 579,311 lifetime visits and 97,524 favorites, with a 75% like rating and no players currently active.

Description (written by the developer; not a statement by this register)

🕷️ Survive Sammy The Killer! 🕷️ If you enjoy the experience don't forget to like and favorite the game! I would really appreciate it. 😋 🎉 Survive for a special surprise! 🎉 Tags: Steal a Brainrot, Grow a Garden, Sammy, Jandel, Team Jandel, Team Sammy, Team Green Bean

Last updated by the developer 31 Dec 2025, 19:29 UTC.

0
playing (measured 10 Aug 2026, 14:16 UTC)
579,311
lifetime visits
76%
liked (59 👍 / 19 👎)
97,524
favourites (168.3 per 1k visits)
29 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

God Mode!
799 R$
Laser Gun!
599 R$
Ban Hammer!
599 R$
Bat Sword!
399 R$
Minigun!
399 R$
Golden Attack Helicopter!
399 R$
Fire Sword!
299 R$
Sword!
299 R$
Morph Gun!
249 R$
Swap Potion!
199 R$
VIP!
199 R$
Become Sammy The Killer!
199 R$
Double Cash!
99 R$
TNT!
99 R$
Web Shooter!
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome383,878 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

757675.514 August 2026 — 76 % liked3 September 2026 — 75 % liked13 October 2026 — 76 % liked14 August 202613 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 23:2376+1
3 Sept 2026, 21:5275-1
14 Aug 2026, 20:0076first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.