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Make Fans! πŸ™Œ

Make Fans! πŸ™Œ

A Roblox experience owned by MF Game.

TycoonENpersuasionpassive incomenpc interaction

Description (written by the developer; not a statement by this register)

πŸ™Œ Welcome to Make Fans! πŸ—£οΈ Convince NPCs to become your fans πŸ’° Earn passive income from your crowd 🌍 Unlock new areas with unique NPCs ⚑ Upgrade your persuasion! πŸ‘ Like, favorite and follow if you enjoyed the game! Made with ❀️ by ML Bros Games

Last updated by the developer 6 May 2026, 06:01 UTC.

2
playing (measured 11 Aug 2026, 07:00 UTC)
480,029
lifetime visits
90%
liked (2,050 πŸ‘ / 240 πŸ‘Ž)
14,748
favourites (30.7 per 1k visits)
29 November 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

2x Coins
499 R$
Lucky Gacha!
399 R$
4+ Crowd Slots
399 R$
Lucky Conversion!
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Make Fans! Β· welcome307,348 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

899089.514 August 2026 β€” 90 % liked24 August 2026 β€” 90 % liked3 September 2026 β€” 89 % liked13 September 2026 β€” 90 % liked24 September 2026 β€” 90 % liked14 October 2026 β€” 90 % liked14 August 202614 October 2026
6 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 01:0890no change
24 Sept 2026, 01:0690no change
13 Sept 2026, 23:3790+1
3 Sept 2026, 23:3189-1
24 Aug 2026, 21:3790no change
14 Aug 2026, 21:3290first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.