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[SHIELD🛡️] Mace Kit PVP

[SHIELD🛡️] Mace Kit PVP

A Roblox experience owned by Mace Kit Pvp.

Fighting & PvPENKit PVPMinecraft-inspiredMelee/Ranged Combat

[SHIELD🛡️] Mace Kit PVP is a fighting-pvp experience created on 2025-11-30. It currently has 8 players online. The game has accumulated 2,975,821 lifetime visits, 3,261 favorites, and a 57% like percentage.

Description (written by the developer; not a statement by this register)

Kits in Game Right Now Mace 🪓 – Smash down and knock back multiple players at once. Crystal💎 – Explosive kit for blowing up nearby players. Sword ⚔️ – Fast melee kit for close-range combo fights. Bow 🏹 – Long-range sniper kit to pick off players across the map. Spear⚜️ - Fly around and use your Spear to poke enemies. Updates Coming Soon… ⏳ Tags: Minecraft Pvp Mace Battleground Fighting

Last updated by the developer 10 Aug 2026, 15:15 UTC.

8
playing (measured 10 Aug 2026, 15:21 UTC)
2,975,821
lifetime visits
57%
liked (1,243 👍 / 925 👎)
3,353
favourites (1.1 per 1k visits)
30 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:2119first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Shield
129 R$
VIP
49 R$
2x Health [5:00]
29 R$
2x Speed [5:00]
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Golden Dummy · other1,861 · 11.7% win
Rainbow Dummy · other392 · 1.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5714 August 2026 — 57 % liked24 August 2026 — 57 % liked3 September 2026 — 57 % liked13 September 2026 — 57 % liked23 September 2026 — 57 % liked3 October 2026 — 57 % liked13 October 2026 — 57 % liked23 October 2026 — 57 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 06:0657no change
13 Oct 2026, 06:0557no change
3 Oct 2026, 06:0457no change
23 Sept 2026, 06:0457no change
13 Sept 2026, 06:0357no change
3 Sept 2026, 06:0257no change
24 Aug 2026, 06:0257no change
14 Aug 2026, 06:0157first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.