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[🌍ASYM] Rites: Exorcism

[🌍ASYM] Rites: Exorcism

A Roblox experience owned by The Bopes.

HorrorENasymmetrical multiplayerhorrorexorcism

[🌍ASYM] Rites: Exorcism is a horror experience created on 2025-11-30. It has 1689655 lifetime visits and 105200 favorites. Currently, 120 users are playing. The game holds a 74% like percentage. It features asymmetrical gameplay with 50+ unique entities from over 100 countries. The developer is ifqiyeh. The experience is described as being in beta with weekly updates.

Description (written by the developer; not a statement by this register)

*This game requires strategic & quick critical thinking. Weekly updates! GAME IS IN BETA, EXPECT BUGS & FIXES! Made by SOLO DEV: ifqiyeh, original game migrated from Banish (2023) Rites: Exorcism is a thrilling 7 vs 1 asymmetrical horror game where 7 exorcists have to banish the haunting entity (demons, ghosts, monsters from all over the world). Now at 100+ countries (region) where the entities originate from, 50+ Unique Entities The entities are rising from different parts of the world... We have to stop them! [ EXORCIST ] "We have to get rid of the entity before it haunts the rest..." Work together with your team and stop all rituals before it's too late... Make use of the environment to evade the entity and fill up 5 full bins to exorcise the entity! [ ENTITY ] "I will get my revenge!" Do not let the exorcist exorcise you, get rid of them and haunt everyone! Join our community and give feedback & suggestions! "Rites: Exorcism" "Ritual Pengusiran Setan" "[🌍ASYM]"

Last updated by the developer 21 Aug 2026, 19:07 UTC.

10
playing (measured 21 Aug 2026, 20:54 UTC)
1,727,449
lifetime visits
74%
liked (1,130 👍 / 407 👎)
108,712
favourites (62.9 per 1k visits)
30 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1013371.510 August 2026 — 133 players21 August 2026 — 10 players10 August 202621 August 2026
2 measurements spanning 11 days, net -123. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5410-123
10 Aug 2026, 14:00133first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

BETA - Rites: Exorcism · other732,012 · 100.0% win
Alpha Tester - Rites: Exorcism · other234,971 · 0.00% win
Complete Tutorial - Rites: Exorcism · progression64,178 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7414 August 2026 — 74 % liked21 August 2026 — 74 % liked24 August 2026 — 74 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:3274no change
21 Aug 2026, 20:5474no change
14 Aug 2026, 11:3174first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.