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Obby Obby Obby!

Obby Obby Obby!

A Roblox experience owned by Red Vortex Interactive.

ObbyENparkourrainbow themesocial hangout

Description (written by the developer; not a statement by this register)

Bored? Not anymore! This is the ultimate place to kill boredom and hang out with your besties. Race through 111 fun and challenging stages, or cause havoc and make people mad! Make sure you don't fall :) 👍 LIKE if you had fun! Tags: Obby, Parkour, Fun, Easy, Hard, Rainbow, Music, Obstacle Course, Race, Colourful, free, jump, jumps, stairs, ride, parkour obby, simulator, New, survival, hard, tough, hard obby, impossible obby, obby obby obby, oi oi oi

Last updated by the developer 17 Jul 2026, 08:35 UTC.

0
playing (measured 8 Sept 2026, 05:37 UTC)
1,142
lifetime visits
100%
liked (2 👍 / 0 👎)
1
favourites (0.9 per 1k visits)
30 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
8 Sept 2026, 05:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Rainbow Carpet
80 R$
Flying Cloud
70 R$
Jetpack
50 R$
Hyper Lazer Gun
35 R$
Double Jump
35 R$
Boom Box
30 R$
Speed Coil
30 R$
Gravity Coil
20 R$
Double Speed
20 R$
Grapple Hook
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Reached Stage 20 · progression0 · 0.00% win
Reached Stage 15 · progression0 · 0.00% win
Reached Stage 25 · progression0 · 0.00% win
Reached Stage 5 · progression0 · 0.00% win
Reached Stage 10 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.