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[REBALANCE] Don't Steal The Umamusume 🐎

[REBALANCE] Don't Steal The Umamusume 🐎

A Roblox experience owned by sum funni games.

RoleplayENstealthumamusumeidle

Description (written by the developer; not a statement by this register)

Welcome to Don’t Steal the Umamusume! 🐎 Sneak around and steal Umas when the Trainers (and Gold Ship) are asleep. 😴 Escape when you wake them up and start chasing you! 🏃‍♂️ Survive and collect your favourite Umas! ⚡ Upgrade your Umas to earn more cash! 💸 Rebirth to upgrade your plot, unlocking more floors to place more Umas! 🏗️ Trade or gift your characters with friends and grow together! 🎁 Shh… Don’t wake the Umamusumes! 🤫 Your Umas earn cash OFFLINE so don't worry as you'll always be earning! 💤 Premium players earn 50% more Cash! Like the game for a guaranteed GODLY to spawn! 👍 Join the group and look out for codes! 👀 Active Codes: REBALANCE 200KVISITS 2.5KLIKES BUGFIXES

Last updated by the developer 30 Jul 2026, 09:44 UTC.

1
playing (measured 10 Aug 2026, 15:04 UTC)
476,551
lifetime visits
95%
liked (4,571 👍 / 243 👎)
6,748
favourites (14.2 per 1k visits)
30 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
2X Steal Speed
299 R$
2X Money
199 R$
Auto Collect Cash
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Don't Steal The Umamusume! 🐎 · welcome148,699 · 100.0% win
U · other148,684 · 100.0% win
M · other148,616 · 100.0% win
A · other148,544 · 100.0% win
Steal 10 Umas! · collection50,601 · 28.9% win
Rebirthed 1 Time! · progression32,964 · 9.6% win
Rebirthed 5 Times! · progression4,388 · 0.00% win
Steal 100 Umas! · collection2,760 · 0.00% win
Rebirthed 10 Times! · progression810 · 0.00% win
Steal 1000 Umas! · collection59 · 0.00% win
Steal 10000 Umas! · collection4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 21:4595no change
14 Aug 2026, 21:3495first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.