Clash Royale Simulator! [code: Release] ⚔️
A Roblox experience owned by Germstrum! Studios.
SimulatorENclickerclash royalesimulator
Description (written by the developer; not a statement by this register)
HOW TO PLAY: ⚡ Tap to earn Clicks! ♻️ Rebirth to boost your Click Multiplier! 🥚 Hatch Eggs to collect adorable Clash Royale Characters! 🌴 Unlock new Islands as you progress! 👑 Compete on the Leaderboards and become the ultimate CLASHER! 🚨 Game in Beta! Bugs may appear as we keep leveling up the game! 🚨 Report any in the community server! 🖱️ TAP anywhere to start clicking! 🎁 Weekly updates packed with new content! ✨ Enjoying the game? Smash that 👍 Like button! 💎 Favorite to show your support! 🔔 Follow to be the first to know when updates drop! Made using Dehapy clicker pack.
Last updated by the developer 15 May 2026, 02:38 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:30 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.