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Clash Royale Simulator! [code: Release] ⚔️

Clash Royale Simulator! [code: Release] ⚔️

A Roblox experience owned by Germstrum! Studios.

SimulatorENclickerclash royalesimulator

Description (written by the developer; not a statement by this register)

HOW TO PLAY: ⚡ Tap to earn Clicks! ♻️ Rebirth to boost your Click Multiplier! 🥚 Hatch Eggs to collect adorable Clash Royale Characters! 🌴 Unlock new Islands as you progress! 👑 Compete on the Leaderboards and become the ultimate CLASHER! 🚨 Game in Beta! Bugs may appear as we keep leveling up the game! 🚨 Report any in the community server! 🖱️ TAP anywhere to start clicking! 🎁 Weekly updates packed with new content! ✨ Enjoying the game? Smash that 👍 Like button! 💎 Favorite to show your support! 🔔 Follow to be the first to know when updates drop! Made using Dehapy clicker pack.

Last updated by the developer 15 May 2026, 02:38 UTC.

0
playing (measured 10 Aug 2026, 16:30 UTC)
8,583
lifetime visits
48%
liked (25 👍 / 27 👎)
40
favourites (4.7 per 1k visits)
30 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

6 Extra pets
449 R$
Double Taps
249 R$
3 Extra Pets
249 R$
Double Gems
249 R$
Triple Hatch!
249 R$
Super Luck
149 R$
More Inventory
99 R$
VIP!
79 R$
Faster Auto Clicker
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome7,170 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.