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Sammy

Sammy

A Roblox experience owned by Candy Cane Games Studios.

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Sammy is a survival experience created on November 30, 2025. The game has accumulated 3,181,604 lifetime visits and holds 3,794 favorites. Currently, zero players are active. The title maintains an 81 percent like percentage. The description encourages users to survive by equipping weapons found on the map.

Description (written by the developer; not a statement by this register)

👍LIKE FOR FREE ADMIN UPDATE!! 🎁 Try to survive the evil Sammy by equipping yourself with all the weapons you can find on the map! - Favorite🌟 - Follow💡 - Like👍 Have fun with your friends!

Last updated by the developer 25 Dec 2025, 05:09 UTC.

0
playing (measured 10 Aug 2026, 14:16 UTC)
3,181,604
lifetime visits
81%
liked (791 👍 / 180 👎)
3,795
favourites (1.2 per 1k visits)
30 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OP Admin!
799 R$
OP Minigun!
149 R$
Minigun!
129 R$
Become Sammy The Killer!
99 R$
Become Meowl The Killer!
99 R$
Raygun!
99 R$
Become 67 The Killer!
99 R$
God Mode!
79 R$
Gold Blaster!
79 R$
Rocket Launcher!
49 R$
Sniper!
29 R$
VIP!
19 R$
Golden Attack Helicopter!
19 R$
MP5!
18 R$
Shotgun!
8 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,303,756 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8114 August 2026 — 81 % liked3 September 2026 — 81 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:2281no change
14 Aug 2026, 05:2081first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

sammy.fandom.com1 active editors · 19,131 edits
511 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.