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[CLOSE TEST] Madness Showdown

[CLOSE TEST] Madness Showdown

A Roblox experience owned by Crowned in Flame.

Fighting & PvPENbattlegroundfightingcombat

Description (written by the developer; not a statement by this register)

"the madness is just beginning" Fight for wild, unpredictable and completely crazy characters in a whirlwind of madness. Rise in the rankings and prove that you can survive in the chaos at the top! 🎮 This experience works on all devices (CONSOLE, PC, MOBILE). ❤️ Please consider liking and supporting this experience to speed up our updates! a Battleground experience Computer Keybinds G - Ultimate F - Block Q - Dash Left Click - Punch Jump + Left Click - Downslam B - Emote Menu

Last updated by the developer 1 Jun 2026, 22:34 UTC.

0
playing (measured 14 Aug 2026, 17:01 UTC)
439
lifetime visits
67%
liked (4 👍 / 2 👎)
16
favourites (36.4 per 1k visits)
30 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 17:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Budget
4,000 R$
Budget2
2,984 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

67716921 August 2026 — 71 % liked21 October 2026 — 67 % liked21 August 202621 October 2026
2 measurements spanning 61 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 10:3667-4
21 Aug 2026, 11:5271first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.