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Mythical Regions [Beta]

Mythical Regions [Beta]

A Roblox experience owned by Mystic Art Studios.

OtherENbeta testingbug reportingdata wipe

Description (written by the developer; not a statement by this register)

PLEASE NOTE: This game is in BETA, this means it can and will be data wiped from time to time. A BETA tester will receive in-game benefits when released. **BETA TESTERS** It's easy to become a BETA tester, simply join our group and message KamikazeJAM108867 requesting the BETA tester role Group: https://www.roblox.com/groups/group.aspx?gid=4545687 KamikazeJAM108867: https://www.roblox.com/users/142170879/profile To be a BETA tester means to report all game glitches, bugs, and weird occurrences to the devs. To report a bug, click the "!" button, briefly describe the bug, and click submit. For every valid bug, you may get an additional surprise when the game is released! PS: You can also submit bugs via the bug-reports channel on our ######## Thanks to KamikazeJAM108867 (Creator/Scripter) RobotRob10 (Lead Animator, Builder, Artist, and Musician) A server shutdown means an update!!!

Last updated by the developer 5 Jan 2022, 04:47 UTC.

0
playing (measured 24 Aug 2026, 16:34 UTC)
789
lifetime visits
78%
liked (7 👍 / 2 👎)
11
favourites (13.9 per 1k visits)
22 November 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 16:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x XP
400 R$
2x Damage
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Easter Egg! · secret3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.