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Sword Simulator

Sword Simulator

A Roblox experience owned by Man Face Simulators.

SimulatorENsimulatorcombatprogression

Description (written by the developer; not a statement by this register)

🌟 Welcome to Sword Simulator 💪 Train your strength swinging your Sword! ⚔️ Battle other Players with your Sword! 🏆 Train to get on the leaderboard! 🗡️ Unlock better Swords to Train Faster! 👍 Be sure to like and favorite this game if you enjoyed it! ⭐

Last updated by the developer 6 Aug 2026, 17:59 UTC.

0
playing (measured 10 Aug 2026, 20:49 UTC)
182,915
lifetime visits
93%
liked (995 👍 / 77 👎)
566
favourites (3.1 per 1k visits)
30 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:490first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome127,379 · 0.00% win
100 Strength · progression104,625 · 0.00% win
1000 Strength · progression88,784 · 0.00% win
First Kill · other58,203 · 0.00% win
Rebirth · progression24,937 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9315 August 2026 — 93 % liked14 September 2026 — 93 % liked15 August 202614 September 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Sept 2026, 07:2193no change
15 Aug 2026, 05:3293first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.