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The Life of a Showgirl: That's Show Business Tour

The Life of a Showgirl: That's Show Business Tour

A Roblox experience owned by Heaven Productions..

RoleplayENTaylor SwiftConcert SimulationRoleplay

Description (written by the developer; not a statement by this register)

📲 Leave a Like, It means alot to us! 📣 Report any bugs in our Community Server! --------------------------------------------- ➡️ Update: V1.5 💾 Join Our Roblox Group to Access the Control Room! ✨ Credits: Gabs, Artys, Minjun, Theones, Gaby, KB Productions. --------------------------------------------- 🏷️ Tags: Taylor Swift, The Life of a Showgirl, TS12, The Eras Tour, Showgirl, Eras, Concert, Concert Game, The Fate of Ophelia, Opalite, Shake It Off, Blank Space

Last updated by the developer 1 Aug 2026, 10:53 UTC.

0
playing (measured 11 Aug 2026, 10:51 UTC)
5,038
lifetime visits
75%
liked (40 👍 / 13 👎)
45
favourites (8.9 per 1k visits)
30 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Outfits
75 R$
Teleport Gamepass
65 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played the "That's Show Business" Tour! · other1,272 · 100.0% win
You played the "That's Show Business" Tour! 2 · other1,270 · 100.0% win
You played the "That's Show Business" Tour! 3 · progression1,262 · 100.0% win
You played the "That's Show Business" Tour! 3 · progression1,251 · 100.0% win
You played the "That's Show Business" Tour! 4 · progression1,235 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7517 August 2026 — 75 % liked27 August 2026 — 75 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 22:4575no change
17 Aug 2026, 22:3675first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.