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Anomalous Shift [HORROR]

Anomalous Shift [HORROR]

A Roblox experience owned by Creepy Studio..

HorrorENpsychological horrornight shift simulationskinwalker mystery

Anomalous Shift [HORROR] is a horror experience created on 2025-11-30. It has recorded 1,345,007 lifetime visits and 70,210 favorites. Currently, five users are playing. The game holds a 79% like percentage. It focuses on psychological horror and time-pressure events within a store setting.

Description (written by the developer; not a statement by this register)

🕒 Shift-07 [HORROR] Welcome to Anomalous Shift. Your final night shift. 12 days. One store. No mistakes. Something is hiding among the customers at the market. Your job? Find it before it finds you. 🎯 ASK QUESTIONS. TRUST YOUR INSTINCT. Every customer could be your last. One wrong choice = GAME OVER. ⚠️ SURVIVE THE SHIFT → Identify monsters disguised as humans → Manage your hunger ,starve and you die → Keep the store stocked ,fail and you’re fired → 3 mistakes = you’re out They walk like us. They talk like us. But they are not us. 🔥 FEATURES 😱 Psychological Horror ⚡ Time-pressure events 🔫 Player choices kill… or hide 🌙 Night Hunt spare a monster? It remembers. SKINWALKERS ARE EVERYWHERE. ⚠️ Warning: mild horror, tension, difficult choices 🎨 Artist: Veytrah 💭 Original idea: Yannis Tags : Horror, Anomaly, Grocery, Night Shift, Scary, Survival, Choice, Mistery

Last updated by the developer 20 Jul 2026, 21:29 UTC.

5
playing (measured 10 Aug 2026, 15:17 UTC)
1,345,007
lifetime visits
79%
liked (2,138 👍 / 554 👎)
71,749
favourites (53.3 per 1k visits)
30 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:176first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extended Lobby
279 R$
Double Coins Reward
219 R$
VIP
199 R$
Extra Foods Bar
135 R$
Custom Dance
119 R$
Extra Foods Inventory
110 R$
Extra Endurance
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome749,682 · 100.0% win
First Day · welcome264,343 · 85.6% win
First Death · progression254,411 · 81.9% win
ANO · other195,606 · 100.0% win
MALY · other195,452 · 100.0% win
THE · other195,450 · 100.0% win
You Met R.0.B · other88,205 · 3.8% win
Mechanical Object Repaired · other75,159 · 3.4% win
You got banananed · other39,605 · 25.5% win
YOU’RE FIRED! · other36,098 · 4.8% win
Workday Over · other5,087 · 0.00% win
You Met 67 · other4,885 · 0.00% win
:) · other2,711 · 0.10% win
5 DAYS · other2,198 · 0.00% win
10 WINS · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:1679no change
14 Aug 2026, 13:1579first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.