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ANCHØR

ANCHØR

A Roblox experience owned by A S O P I R A M.

OtherENhorrormysterynarrative

Description (written by the developer; not a statement by this register)

// O: Butterfly Effect You never intended to enter, yet you did. Did something lure you in? motion sickness & seizure warning: treasure room contains rapidly changing colors. "OG" Game: https://www.roblox.com/games/6655419956 The M U G E N Group: https://www.roblox.com/communities/4533137

Last updated by the developer 17 Apr 2026, 14:31 UTC.

0
playing (measured 16 Aug 2026, 04:46 UTC)
1,186
lifetime visits
95%
liked (20 👍 / 1 👎)
45
favourites (37.9 per 1k visits)
1 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 04:460first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

ANCHØR · other248 · 0.00% win
ABSCØNDS · other33 · 0.00% win
MØRTIS · other26 · 0.00% win
FØRFEITURE · other15 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9510097.519 August 2026 — 100 % liked9 October 2026 — 100 % liked19 October 2026 — 95 % liked29 October 2026 — 95 % liked19 August 202629 October 2026
4 measurements spanning 71 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Oct 2026, 05:3195no change
19 Oct 2026, 01:1895-5
9 Oct 2026, 00:34100no change
19 Aug 2026, 15:18100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.