ANCHØR
A Roblox experience owned by A S O P I R A M.
OtherENhorrormysterynarrative
Description (written by the developer; not a statement by this register)
// O: Butterfly Effect You never intended to enter, yet you did. Did something lure you in? motion sickness & seizure warning: treasure room contains rapidly changing colors. "OG" Game: https://www.roblox.com/games/6655419956 The M U G E N Group: https://www.roblox.com/communities/4533137
Last updated by the developer 17 Apr 2026, 14:31 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 16 Aug 2026, 04:46 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 29 Oct 2026, 05:31 | 95 | no change |
| 19 Oct 2026, 01:18 | 95 | -5 |
| 9 Oct 2026, 00:34 | 100 | no change |
| 19 Aug 2026, 15:18 | 100 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.