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Likinville. (RP)

Likinville. (RP)

A Roblox experience owned by Likinville ..

HorrorENRoblox MythHorrorExploration

Description (written by the developer; not a statement by this register)

"The home of the devoted Katsic people." (((FYI WE ARE A ROBLOX MYTH. NOT AN RP))) -------------------------------------------------------------------------------------------------- || Ignore these. I don't want Roblox to keep flagging the game incorrectly. #Exploration, #Adventure, #Roleplay, #RP, #RobloxMyth #RPgame #Roleplaying, #Itisarobloxmyth ||

Last updated by the developer 11 Aug 2026, 05:51 UTC.

3
playing (measured 11 Aug 2026, 20:19 UTC)
17,880
lifetime visits
62%
liked (496 👍 / 304 👎)
2,310
favourites (129.2 per 1k visits)
1 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:193first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

10000
10,000 R$
1000
1,000 R$
500
500 R$
250
250 R$
100
100 R$
50
50 R$
25
25 R$
10
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Likinville. · welcome1,828 · 0.00% win
You met the General. · progression394 · 0.00% win
You met the Lord. · other114 · 0.00% win
You met the Priest's youngest son. · progression87 · 0.00% win
You met the Priest. · progression80 · 0.00% win
You shouldn't be here. · secret41 · 0.00% win
You met ???. · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

628372.516 August 2026 — 83 % liked26 August 2026 — 74 % liked5 September 2026 — 73 % liked15 September 2026 — 72 % liked25 September 2026 — 71 % liked5 October 2026 — 66 % liked15 October 2026 — 62 % liked16 August 202615 October 2026
7 measurements spanning 60 days, net -21. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 15:5262-4
5 Oct 2026, 15:5166-5
25 Sept 2026, 15:5171-1
15 Sept 2026, 15:3772-1
5 Sept 2026, 15:3673-1
26 Aug 2026, 15:3374-9
16 Aug 2026, 15:3283first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.