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[NEW] Risky Offroad Driving

[NEW] Risky Offroad Driving

A Roblox experience owned by Mala Games.

RacingENoffroaddrivingupgrade

[NEW] Risky Offroad Driving is a racing experience created on 2025-12-01. The game has accumulated 2,318,590 lifetime visits and 3,166 favorites. Currently, two players are active. The title holds a 68% like percentage. It features off-road driving mechanics with upgrade systems and checkpoint-based progression.

Description (written by the developer; not a statement by this register)

🚙Risky Offroad Driving Drive as far as you can. it gets riskier as you go further but more rewards. Upgrade and go as far as you can! Codes 🎈 - MALAGAMES | RELEASE | RISKYOFFROAD | LIKEANDFAVOURITE | 50CHECKPOINTS | HOTDOGCAR Join group Mala Games to claim codes! Like 👍🏼 and Favourite ⭐ game to support!

Last updated by the developer 22 Jan 2026, 22:33 UTC.

2
playing (measured 10 Aug 2026, 15:33 UTC)
2,318,590
lifetime visits
68%
liked (628 👍 / 296 👎)
3,225
favourites (1.4 per 1k visits)
1 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:333first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Grand N
699 R$
Blazer
399 R$
Bleed Wheel
399 R$
Hotdog
199 R$
Nitro Boost
49 R$
Avenge
49 R$
Nature Wheel
49 R$
Super Currency Pack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Risky Offroad Driving · welcome1,579,124 · 100.0% win
Checkpoint 5 · progression1,219,127 · 100.0% win
Checkpoint 10 · progression1,036,936 · 100.0% win
Checkpoint 20 · progression404,116 · 48.5% win
Checkpoint 30 · progression35,651 · 1.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6814 August 2026 — 68 % liked24 August 2026 — 68 % liked3 September 2026 — 68 % liked23 September 2026 — 68 % liked13 October 2026 — 68 % liked23 October 2026 — 68 % liked2 November 2026 — 68 % liked14 August 20262 November 2026
7 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 11:1868no change
23 Oct 2026, 11:1768no change
13 Oct 2026, 11:1768no change
23 Sept 2026, 11:1568no change
3 Sept 2026, 11:0768no change
24 Aug 2026, 08:0868no change
14 Aug 2026, 08:0868first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.