Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
The Hotel (BETA)

The Hotel (BETA)

A Roblox experience owned by Headless Journey.

HorrorENhorrorsurvivalstory-driven

Description (written by the developer; not a statement by this register)

🏨 THE HOTEL 🏨 A job that should have been simple… You arrive at the Masonic Hotel after accepting a quiet caretaker position. The instructions are clear: keep the hotel clean, fix what’s broken, and follow your daily tasks. Every evening, the telephone rings. Every evening, you’re told you’re doing just fine. There’s only one rule. 🚪 Do not open Room 33. At first, the hotel feels empty. Peaceful. Almost normal. But as the days pass, things begin to change. 🕰️ FEATURES Story driven gameplay told across multiple days Daily tasks: cleaning, repairing, and exploring the hotel Timed quests and survival-focused nights A person who watches your progress A forbidden room that was never meant to be opened Escalating tension that turns routine into survival Multiple endings and rewards 👻 WARNING This game contains dark environments, suspense, and intense survival moments. You were hired to take care of the hotel. But by the end… you may be fighting just to leave it

Last updated by the developer 29 Jun 2026, 16:17 UTC.

0
playing (measured 21 Aug 2026, 02:53 UTC)
515
lifetime visits
100%
liked (7 👍 / 0 👎)
2
favourites (3.9 per 1k visits)
1 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 02:530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Escaped The Hotel0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.