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Tower of Death

Tower of Death

A Roblox experience owned by DiamondStudio_.

ObbyENobstacle courseparkourtower climb

Description (written by the developer; not a statement by this register)

WELCOME TO TOWER OF DEATH! Get ready for a fun and exciting tower climb full of jumps, balance, and skill! This tall tower is packed with colorful stages, moving platforms, and tricky obstacles! ⚠️ Be careful! One small mistake and you’ll fall all the way back down! But don’t worry — falling is part of the fun! Every try helps you improve and climb higher next time! 🎮 Jump across platforms 🎯 Time your jumps 😄 Stay calm and focused 🚀 Keep climbing higher and higher! Play by yourself or race your friends to the top! Who will reach the top first? There are no saves, so every run is exciting and different! Laugh when you fall , try again , and celebrate when you finally reach the top! 🎉 Practice makes perfect Don’t give up Reaching the top feels awesome! Jump in, start climbing, and have fun in TOWER OF DEATH!

Last updated by the developer 13 Feb 2026, 02:02 UTC.

0
playing (measured 18 Aug 2026, 02:00 UTC)
440
lifetime visits
100%
liked (2 👍 / 0 👎)
1
favourites (2.3 per 1k visits)
1 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 02:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double clipz
699 R$
X2 EXP
599 R$
Fusion Coil
499 R$
Gravity coil
299 R$
Speed coil
199 R$
Luck
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Met Th dev · other18 · 0.00% win
Boosted · other10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.