Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Throw a Weapon! ⚔️

Throw a Weapon! ⚔️

A Roblox experience owned by Weapon Throwing.

SimulatorENsimulatorcombatupgrade

Description (written by the developer; not a statement by this register)

🎯Weapon Throwing Simulator🏹 Sharpen your aim and master the art of the throw in Weapon Throwing Simulator! ⚔️💥 🌟 Features: 🗡️ Throw epic weapons like knives, axes, and ninja stars! 💪 Upgrade your strength, speed, and accuracy! 🏝️ Unlock new worlds with tougher enemies and hidden treasures! 🐾 Collect powerful pets to boost your throwing power! 🏆 Climb the leaderboards and become the ultimate throw master! Can you dominate the arena and become the Weapon Throwing Champion? 🎯🔥 Play now and prove your skills!

Last updated by the developer 7 Dec 2025, 18:42 UTC.

0
playing (measured 12 Aug 2026, 15:52 UTC)
6,465
lifetime visits
76%
liked (16 👍 / 5 👎)
637
favourites (98.5 per 1k visits)
2 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 15:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

GOD AXE
999 R$
x2 Coins
199 R$
+2 Pet Equipped
199 R$
x2 Power
199 R$
Triple Eggs
149 R$
+100 Storage
149 R$
+1 Pet Equipped
99 R$
Super Lucky
99 R$
+25 Storage
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,642 · 0.00% win
Desert · progression1,756 · 0.00% win
Candy · other147 · 0.00% win
Ocean · other43 · 0.00% win
Lava · other20 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.