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[Liminal Place] It feels like a dream

[Liminal Place] It feels like a dream

A Roblox experience owned by Aristomichis.

Sandbox & buildingENliminal spacesambient explorationdreamcore

Description (written by the developer; not a statement by this register)

A corner that feels lifted from a quiet dream. 🌙 A world where everything is softer, slower, and slightly unreal. Here, the air feels light, the colors are gentle, and every step echoes those moments when you are not quite sure whether you are awake or imagining. The music lingers like a distant murmur 🎵 and time moves forward without urgency. Perfect for disconnecting, reflecting, and letting your mind wander. ✨ Explore landscapes wrapped in a soft haze, discover hidden corners, and follow paths that subtly shift around you. 🌫️🌌 Leave your mark: Write a thought, a memory, or a short message and make it part of this dreamlike space. ✨ For smoother performance, use Automatic. ✨ For enhanced visuals, select Max.

Last updated by the developer 22 Jul 2026, 00:39 UTC.

0
playing (measured 20 Aug 2026, 18:23 UTC)
2,011
lifetime visits
88%
liked (22 👍 / 3 👎)
23
favourites (11.4 per 1k visits)
2 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 18:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Canelosa
10,000,000 R$
Vip
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.