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Arrest The Hackers 🚨

Arrest The Hackers 🚨

A Roblox experience owned by Abundance..

TycoonENtycoonroblox_ipclicker

Arrest The Hackers 🚨 is a tycoon experience created on 2025-12-02. The game has recorded 2,295,560 lifetime visits and 9,823 favorites. It maintains a 95% like percentage. Currently, zero users are playing. The description highlights mechanics involving arresting hackers, purchasing handcuffs, upgrading, and rebirthing for multipliers.

Description (written by the developer; not a statement by this register)

UNLOCK handcuffs, ARREST hackers, and REBIRTH for multipliers!💥✨ [How To Play] • 💸 ARREST hackers for $$$ • 🔥 PURCHASE epic handcuffs to arrest faster! • ⭐️ UPGRADE your hackers for more cash! • 🔁 REBIRTH to unlock multipliers & new handcuffs! What hackers can YOU arrest? How rich can you get? 😈 👉 Arrest. Buy. Upgrade. Rebirth. Hackers: Guest 666, John Doe, Jane Doe, Tubers93, 1x1x1x1, ITrapped, Ellernate, DracoSwordMaster, Minish, c00lkidd & more!

Last updated by the developer 13 Feb 2026, 18:49 UTC.

0
playing (measured 10 Aug 2026, 14:20 UTC)
2,295,560
lifetime visits
95%
liked (21,194 👍 / 1,044 👎)
9,912
favourites (4.3 per 1k visits)
2 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:201first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SUPER Click ✨
299 R$
TELEPORT Arrest ✨
299 R$
2x Damage 💀
199 R$
2x Cash 💸
199 R$
2x Speed ⚡️
159 R$
2x Lock! 🔒
39 R$
1.2x Cash [PERMANENT]
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

please... 🥹 · other1,396,399 · 100.0% win
THE HACKERS 🚨 · other1,395,627 · 100.0% win
ARREST · other1,395,221 · 100.0% win
PLAY · welcome1,394,733 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:1695no change
24 Aug 2026, 08:1895no change
14 Aug 2026, 08:1795first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.