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The Vents: Relocated

The Vents: Relocated

A Roblox experience owned by Zer0Games.

HorrorENhorrorescapeco-op

The Vents: Relocated is a horror experience created on 2025-12-02. It has recorded 1,024,961 lifetime visits. The title holds 15,623 favorites and maintains a 70% like percentage. Currently, zero players are active. The game supports solo or up to four-player sessions.

Description (written by the developer; not a statement by this register)

You have been relocated. Discover more about the monsters that lurk as you encounter them. Escape the vents solo or up to 4 players! Like the game and join the group to earn 10% more coins! UPDATE v1.2: Fixed issues with plugs not working in Chapter 1. ⚠️Game includes loud sounds, flashing lights, tight spaces, and scary imagery! 🛠️Bugs may occur, you can report them in the Zer0Games group! (Please be patient, I am the only dev!) 🎵Original music by Zer0Cactus available on all streaming platforms! RECOMMENDED: 🎧Headphones🎧 ⚙️Max graphics⚙️ 👥Playing with friends👥

Last updated by the developer 25 Jan 2026, 20:16 UTC.

0
playing (measured 10 Aug 2026, 17:45 UTC)
1,024,961
lifetime visits
70%
liked (798 👍 / 334 👎)
15,597
favourites (15.2 per 1k visits)
2 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Venter Pro
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Relocated · other451,275 · 100.0% win
First Death · progression187,179 · 75.0% win
Escaped! · progression32,205 · 8.3% win
Perfect Score · other1,418 · 0.00% win
Mastery: Apparitions · progression57 · 0.00% win
Mastery: Broken · progression21 · 0.00% win
Mastery: Frostbite · progression12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7014 August 2026 — 70 % liked24 August 2026 — 70 % liked3 September 2026 — 70 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:3170no change
24 Aug 2026, 15:2270no change
14 Aug 2026, 15:2170first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.