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Scary Upin & Ipin 1 (HORROR)

Scary Upin & Ipin 1 (HORROR)

A Roblox experience owned by Ziimskie Games.

HorrorENhorrorpuzzleupin & ipin

Description (written by the developer; not a statement by this register)

English: November 2028, A paranormal named Alif is searching for an abandoned house that has missing children. Alif has to solve puzzles in the house to save the missing children... Malay: November 2028, Seorang paranormal yang bernama Alif sedang mencari rumah usang yang mempunyai anak-anak yang hilang. Alif kena pecahkan teka teki dalam rumah itu untuk menyelamatkan anak-anak yang hilang...

Last updated by the developer 11 Aug 2026, 06:40 UTC.

0
playing (measured 11 Aug 2026, 07:16 UTC)
27,032
lifetime visits
92%
liked (45 👍 / 4 👎)
49
favourites (1.8 per 1k visits)
2 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:160first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Good Ending! · progression1,849 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

919291.516 August 2026 — 91 % liked25 September 2026 — 92 % liked15 October 2026 — 92 % liked16 August 202615 October 2026
3 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 07:1592no change
25 Sept 2026, 07:0792+1
16 Aug 2026, 05:3791first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.