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+1 Super Jump Keyboard Escape

+1 Super Jump Keyboard Escape

A Roblox experience owned by Singkatuang Studio.

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Description (written by the developer; not a statement by this register)

Welcome to +1 Super Jump Keyboard Escape! How far can you go before you fall? 🔥 ⭐ How to Play: Jump over obstacles and stay alive. Reach the finish line to earn wins. Collect Jump Power to jump even higher. Rebirth to unlock awesome Trails and Auras. Train on the treadmill and upgrade your boots to jump even farther. 🎧 Enjoy a relaxing ASMR experience while you play! 👍 LIKE & FAVORITE this game for more exciting updates!

Last updated by the developer 8 Aug 2026, 20:32 UTC.

0
playing (measured 10 Aug 2026, 14:51 UTC)
78,172
lifetime visits
97%
liked (179 👍 / 5 👎)
172
favourites (2.2 per 1k visits)
2 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:510first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome63,414 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9715 August 2026 — 97 % liked4 September 2026 — 97 % liked14 September 2026 — 97 % liked24 September 2026 — 97 % liked15 August 202624 September 2026
4 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 18:3797no change
14 Sept 2026, 15:0697no change
4 Sept 2026, 15:0597no change
15 Aug 2026, 13:3197first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.